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But, using setVertices, it doesn't let me choose wich submesh to add to. and I found another way to do this, using Mesh.CombineMeshes, wich works...
So I have to do it like if it was a brand new mesh ?
Isn't that supposed to takle into account only the tris ? How do you use it ?
So, i'm trying to generate submeshes by script directly, but when I use setTriangles, it tells me that : Failed setting triangles. Some indices...
Thanks a lot ! Solved :)
I'm actually making an highly competitive game, and so I need to run tests for the collsion on FixedUpdate, so make the player move, and also make...
I'm needing to have a certain margin, in a voxel editor, and the shape of some of my blocks doesn't allow me to just scale them down. So I was...
Problem fixed. Thank you :)
Well, it's just a plain OnTriggerEnter and a OnTriggerExit, nothing special about it. void OnTriggerEnter(Collider collision) {...
No i'm not. A friend of mine tried too, it didn't worked for him too. I didn't gave him my code to test the collsions to see if it was just my...
I'm using a kinematic rigidbody, OnTriggerEnter is always fired, but OnTriggerExit is never fired. As of what I've seen on the forums, the...
Create another thread for this.
Set the rigidbody collsion detection from Discrete to Continous dynamic.
I'm so sorry : It was a bug with a rigidbody and a non-convex mesh collider that made any script unable to add a force when the mesh was touching...
The only layer I exclude is the layer 8, otherwise all layers are included. But there seems to be "holes" were neither physics.raycast nor...
I'm having an issue where my Physics.Raycast doesn't cast on terain, so I use both Physics.Raycast and Collider.Raycast, but most of the time,...
Hi. How can I do a small voxel editor where I could add complex blocks that, when they are surrounded by opaque blocks, remove themselves from the...
Hi. I think i've found a bug : I have piles of 3x3x5 blocks, with block colliders and rigidbodies, with collision detection set to Continuous...
Hey, i'm trying to make an anti-flip script, with multiple force application points, and I need something that could make me able to get the...
I can give you a map for you to test, but right now my script isn't compatible anymore with SphereCast and OverlapSphere I'm using that code to...