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Going to add to this thread with a question about paths: My iTween path always had a very slow easeOut on it, no matter what, or if, the EaseType...
If you have "moveToPath" selected, and loop selected, it'll make the object follow a closed-loop. I think these two functionalities should be...
Well, Dreamora, you're correct! I tried that earlier, but I didn't realize that you have to restart Unity for the difference to kick in. I'm going...
[attach] I am not sure what we mean with high frequency textures (frequency relates to "amount" here, correct?). I went through all my...
So you think those color variations are just... the light of the terrain bumps? I thought that for a second too (and you could still be right!),...
Having trouble locating this issue around the web, surprised it isn't jumping at me. Created a small, minimal terrain for the menu system in...
I also am really enjoying SWS, and I slowly starting to add some extra needed functionalities... I needed Super Mario "World 1.2" style platforms...
Nice! I got another issue that is plaguing me though, I'm using the basic HOTween.To( this.transform, time, new TweenParms()...
**** UPDATE *** Found the post about this being fixed, but HOTween with a time of 0.0 still does NOT fire the oncomplete() for some reason....
I had the same problem has 39thstreet. I had a script I converted from iTween that would take a function and pass it to the tween function with a...