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IsActive only works when isHover = true.
I add that Console logs look terrible when we bold text.
@MelvMay Hi, I see that - Expose low-level collider primitives of circle, edge, polygon & capsule and ability to retrieve from existing Collider...
Sorting Layers work only with chosen shaders. It's for transparent objects like sprites. Opaque objects are renderered front to back so we use...
Hi, I improved upper script to display mesh renderer component in normal way not like in debug mode. using System; using UnityEngine; using...