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LOL you're right :D Thanks! [ATTACH]
I mean if I generate a 2d noise I expect a texture with perlin noise along x and y. if I use 3d noise, sampling along x,y and z should'n t I...
[ATTACH] [ATTACH] [ATTACH] hello! I did a procedural planet generator with quadtrees and correct lod patching but then I decided I want the...
I tried using these scripts and shaders on my planet but as I add and configure things (following the usage steps you describe) I am not even able...
thanks! I think I solved the way I found by myself but I will for sure test your option as well. shaders are so damn cool btw :)
well, I read a precious part of a tutorial and almost solved it this way, for reference if anyone needs it float4 objectOrigin =...
otherwise I think I may make use of fragment x,y,z in world positions and calculate the distance. or is it totally a wrong approach? My shader...
hello! I'm trying to use a simple custom illumination system where you provide a fake light point (can be a generic vector3) and the shader make...
I realized that UV does not adapt when you modify their mesh. Given that, I modified the UVs of the spheryzed cube (last picture of the original...
Hello, this is my first post, my first question on the very first project I do with Unity. I've got a procedural cube where every face is a...