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Hi, when doing a scripted build, I can see that the APVs are built using the scene list in ProbeVolumeBuildProcessor.PrepareForBuild . However we...
Hi, I'm trying to gague if this is normal but when running our game has 1GB of untracked memory. Is this high or expected. Just wondering what...
Hi, we had an issue where different branches of the project on the same machine would backup to the same directory. HF would also fail when...
It would be nice if there was an option to disable it's generation, esp if people are having to write code to delete them afterwards. Otherwise...
Hi, is it possible to use Unity Remote with the AppleTV 4K. I run the app and it prompts me to connect to my Mac using USB. However there is no...
Tried long paths on Windows 10, doesn't work, I think you need to enable support with the Unity manifest.
Hi, if I'm accessing a transform using the job system, does it take a copy or does it lock the component. Eg I have a GameObject, I queue up an...
What I did was, in the network identity component there was: m_SceneId: m_Value: 44 For all other prefabs this was 0, I changed it to zero and...
Still occuring in 5.3.5f1 , I'd upvote the bug but it's been resolved as fixed. I think they're having problems reproing it, maybe you need to...
Thanks, do you think it's likely that Google will address this issue, to save us all having to hack up their plugin?
I dragged the GoogleMobileAds folder out of the assets directory for my windows build. You can't filter asset folders per platform can you?