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Will all if expressions be removed when compiling? And will this code become equivalent to just calling Method1? [BurstCompile] public struct...
@r31o It is not actually minecraft, it is coop for 2 - 16 players. Thanks, I will check his solution
Hello! I want to make game like minecraft or valheim. Is it possible with mirror? I just need next things: 1) A large world that cannot be loaded...
I just want next things: 1) A large world that cannot be loaded into memory. (Stored in files and loaded by chunks) 2) Add blocks 3) Remove blocks...
Hello! I really like your asset, but i have probably stupid question. As I understand, you use frustum culling for absolutely all objects on the...
Now in every frame I use DrawMeshInstanced with MaterialPropertyBlock where i pass array of Matrix4x4....
Thanks! Isn't NativeList based on UnsafeList? Why i can't do this with NativeList?
Is it safe to allocate UnsafeList inside job with Allocator.Persistent? I don't have any warning/error, but also for NativeList/NativeArray i have...
Thanks! I will try
What is the best way to write this function for burst compile? (for best performance) private bool Check(float3 t1, float3 t2) { float3...
Hi! NativeArray doesn't sort correctly my array with BadComp and sort correctly with GoodComp. But if i am using usual c# list both comparators...
Yeah, I know about physics system, but i am looking for bvh-tree or aabb-tree without entities or smth. I read they are using aabb-tree.
For example: I have 3 cubes and I want to find cube in certain point. Can i do this with BoundingVolumeHierarchy or other physics class...
Thank you! That's what i need:D
Can i calculate InverseTransformPoint without transform? My current code: Vector3 InverseTransformPoint(Vector3 transforPos, Quaternion...
Graphics.DrawMeshInstanced with NativeArray<Matrix4x4> would be so nice.
Hello! Is it possible to use DrawMeshInstanced without copy data from UnsafeList to C sharp array? const int BLOCK_SIZE = 1023; private static...
Hi! Is it possible to use spine animator for create "classic rotate animation" (anim files for unity animator) without runtime scripting?
Hi! Is anybody know how can i make this effect in mapmagic? [MEDIA]