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Consider games like League of Legends (and I suppose most, if not all ARPGs). It is common that they have an ability bar on their HUD. When an...
I'm using URP just for the sake of learning. I imported the 2D Space Kit asset. Since it mainly contains just image files I thought it would not...
One thing strikes me in this post. Quoting this blog post you cited: In other words one of the things they don't like in C++ is that C++...
Wow, this is a very interesting position. Apparently C# on Burst is better than Rust at these very goals Rust was designed for. BTW I am not...
I briefly checked out this whole Burst / DOTS thingy and I must say I am a bit confused. As far as I understand (correct me if I'm wrong) the...
May I have a question? How does this asset relate to your other assets? Your other assets are all about art, this asset is supposed to be a code...
[img] Yay! You're right. Thanks! Setting margin manually to 0 solved the problem, thanks for your explanations! :)
But according to the UI Builder window margin is zero! [img]
I created a simplistic UI document that only contains a Label with the following inline styles: background color set to white, position set to...
OK, but why should it matter? In the second case instead of 1216276172671627 update calls we have 1216276172671627 loop iterations. The complexity...
I must be missing something because with regard to performance it seems to me that your solution is equal to the naive solution with many Updates....
Not sure if I understand you correctly. Contrary to what eg learn.unity.com teaches you advise NOT to put scripts with Updates on every...
Quick and dirty solution, that does not fully reimplement RequireComponent: public static class ComponentExtensions { public static T...
By default RequireComponent screams in editor if I add a component without having added its dependencies. So if I'm trying to roll something...
Yes, but colliders work with RequireComponent in a very specific way, like I described, only that I cannot replicate this behavior, whether I use...
Sorry for confusing title; I can't think of a better one. I noticed that requiring a component of type Collider provides a very helpful behavior...
I'm sorry, I don't remember where I read this. I tried looking for it to answer you, but I couldn't find it. Sadly, it happens to me all the...
As far as I'm aware (correct me if I'm wrong), the standard recommendation to manage stuff like cooldowns or buff durations is to use coroutines...
For each Action we need to pick a Control Type: [img] The meaning of the various available options does not seem immediately clear from their...
Thank you, bug is reported.