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Tested it just now and I can confirm they don't show up. From importing into a blank project entirely by itself it works just fine. It must've...
The Unity version is 2018.3.0f2. The version of ASE I have is 1.6.2. I do have errors but they're from another unrelated asset package that is...
Hello. I imported the latest version of ASE into the latest version of Unity. I went to the Window tab to enter ASE, but it's not in the tab.
You could probably get it to work by changing the code to accept touch input, then reducing the polygon counts of the assets in your game. That'd...
I'm very excited to see what's to come! :) The errors are as follows:...
I recently updated and installed the latest version of HFPSK and imported it into the most recent build of Unity, but I have four persistant...
I see. That's a fair point.
I have another question: since RFPSP has been deprecated, does this mean anybody will be able to access the asset for free, similarly to Shader...
Yeah, I'm interested in hearing about alternatives too.
It's a shame it became deprecated. It was a solid FPS prefab. I suppose it was inevitable, given the lack of support. What does this mean for...
Yes. The demo scene provided looks much better when recalculated
The last time I checked his Abandoned Bunker asset the lighting was horrid; everything was illuminated a bright yellow and I had to rebake the...
Thank you. It's possibly something that happened when UT updated Unity.
Hello Caster. I recently imported the 16_Concrete_Barriers_Big_Pack folder into my Unity project and placed down some of the prefabs. However some...
The textures have not changed either. They still appear to be the preset profile textures rather than the ones I changed them to. EDIT: Oh, it...
Hey Adam. It's been a while since I used CTS. I recently updated it and downloaded it to a new project; I sculpted a terrain, applied a CTS...
Thank you for replying. It's not that urgent for me fortunately though it's still worth checking, for future versions. :)
Hello! Is there a way to close a loop once you've finished dragging the points close enough for the loop to be auto completed? P.S. Found a bug...
Not a problem.
Loving the progress Vagabond.