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Found the fix for those that want to do SVG import at realtime in builds. Import the shader VectorExpandEdges.shader into your Resources folder...
Following up on this, can anyone on the team help explain why VectorUtils.RenderSpriteToTexture2D() returns null in Standalone and WebGL builds?
looking for a little help from the team - I am loading .svg files from the web, feeding those byte arrays at runtime through the importer to get a...
I am having some similar problems with .svg files that use HSL color, at the moment the ParseColor function is giving me a "KeyNotFoundException:...
+1
I just upgraded, getting this error as well
hey Lexie, I'm working on an Oculus VR project where the player is scaled to 50x larger than the world. At that size the volumetric lighting...