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It seems the way I had the system set up it would initialise the inputActions when the editor refreshes, which works fine in editor, but not in...
I have an update. I have a class called InputManager (the class isn't static) This uses public static PlayerControls inputactions; PlayerControls...
Hi, I'm using: Unity 2021.3.0f1 Input System: 1.5.0 Scripting Backend: IL2C)) Active Input Handling: Input System Package (New) Input works fine...
OK I have this working. This below picture shows the result. [ATTACH] In my scene I have Red Fog 1 cube 2 cameras 1 render texture. Both cameras...
I've had a look but don't really understand how to use it. I' I'm working on a different way around it using the tutorial at...
Yes, see the post above yours
Thanks for the information, much appreciated. I'll look into it and see what I can do. Although in all honesty, I probably won't bother. I'm...
Hi all, When rebinding using PerformInteractiveRebinding it doesn't recognise the following keyboard keys - Insert, Delete, Home, End, Page up,...
I'm having the same trouble. Mine is set up so that using GetBindingDisplayString() it gets the name of the binding and applies the name to the...
Sorry I didn't get around to try it. I've been wrestling with the Input System ever since.
Thanks. I didn't realise it wouldn't break anything, so I just left it alone. I try not to update anything unless I need to. I managed to install...
I am on Unity 2021.3.0f1 and I still only see Input System 1.3.0. Why can't I see a 1.4.4? [ATTACH] And I agree that by 1.3 you shouldn't have...
Hello, Unity: 2021.3.0f1 Input System 1.3.0 Inside my PlayerControls.inputactions file I had an action map called PlayerControls. To prevent...
Thank you, this also helped me. I don't know what Plastic's problem was. It randomly asked me to sign in on the affected project, then gave me the...
A year later and 1.4 still hasn't shown up in the package manager.
Thanks for your help. I'll give it a go and report back :)
Hi, yes, here is the link to the public tracker...
Thank you for your reply. Will this work with URP? I think I read somewhere that camera events don't work on URP? Or did I get that wrong?
Thanks for your suggestion, much appreciated. I will take a look at doing it with post processing
I will do, thanks for your reply.