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Is there a way to disable the whole prefab evolution from checking every time something changes. For example when i save my project, it seems to...
When using the component tk2dUIScrollableArea, how do I disable the scrolling past the bounds of the content and snapping to bounds feature? I...
Am I supposed to supply additional files to support the platform feature for the fonts? Like do I supply another BMFont file and just name it...
After more investigation and using a clean project with just tk2dToolKit, it seems that if the sprite collection is set to use the "Platform"...
I followed the documentation to create a font in a sprite collection. The font isn't selectable in the drop down list for tk2dTextMesh object. If...
Where do you find the latest UUID to fill in? I just updated to XCode 6.3.2, and I guess I need the latest one to update the Unity file with....
Is the memory address overhead stored only once or each time I instantiate the class or each time I instantiate a class with multiple instances of...
For the Enum attribute, is there a way to specifiy the size of the storage type? Currently the Advanced Inspector throws exception because I think...
I'm on Windows 8.1. That looks like DLL issue. The dependent DLLs are old or missing.
I ran into this same error when refactoring my project to break up the scripts I have to be compiled in separate DLLs. Are you using any external...
Instead of putting all my scripts into the assets folder, I split them up into separate DLL projects, build then in another solution, and then add...
Can we get a overload for sendRawMessageToPeers that exposes the length parameter for byte[] parameter? I see its used behind the scenes as a dll...
Dammit. Yeah I posted on wrong thread...
For the tk2dUIItem class, I'm interested in a Hover like event when sliding your fingers on a touch device over a collider. Currently I don't see...
Thanks for this kebrus. Me and you think alike. I'm surprised other people aren't as interested in this.
For the tk2dCamera, the fit mode overrides, there doesn't appear to be a way to set the X, Y values by a 0.0 - 1.0 percentage. It seems to take...
I have more information on my issue and may have found a temporary fix using the "Smooth Sphere Collisions" option on the Mesh Collider object...
Is there a an existing way to show the collision normal of the tile maps? Like a gizmo option or something. I can't seem to find it and it seems...
@prime31 do you know when players are connected in a multiplayer match and I call a method like SendRawMessageToPeers(), if the message goes...