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I'm now having this problem except it occurs every time I open a project, even after I've saved it in the new editor. I just updated to 2017.3.1...
Hi, Just bought Graph Maker 1.5.8 and set it up to work with Ngui. So far, I've discovered that the test scenes properly setup a UIRoot, but not...
Unity 5.5.1f1 Vectrosity 5.3 No circumstances I can note as it was one time and came out of the blue. I am using very large distances though, as...
Eric, I've been using your great product for years. Just saw something for the first time: Thought you should know: Screen position out of view...
Hiphish, Thanks for fixing the Unity 5.4 data_path error. I just downloaded the change 2.1.1 into a project that contains GridFramework and...
I've submitted it as a bug.
On a separate but related subject, I'm now seeing something I haven't seen before prior to 5.5. When I dynamically add a rigidbody to a gameobject...
Yant, Can you clarify what got fixed? You just said you agreed with Ceyl's comment: "Hi, maybe the ducmentation should be updated too with 5.5...
I found this really useful. Thanks! Just a thought - now that Unity 5.5 has deprecated many of these properties, an update would be very...
5.5 was just released but I don't see any 'fixed' note on this. Did it come with Physix 3.3?
Thanks for getting back. Its not a big deal but thought you should know.
Hi HiPhish, Thanks for fixing the minor VS compiler error a couple of months ago. I just came across another compiler error although this one is...
That was the only VS .Net compiler error that I found. I've seen this Mono/VS compiler result difference before wrt uninitialized local variables.
Just downloaded 2.01. I usually put all your code into a couple of Visual Studio projects so I can compile my game code in VS prior to uploading...
I've also just encountered this. While its not critical for me yet, there is no question that it will bite sooner or later. I'd like to keep...
I was referring to the far/near ratio. 1000/.3 = 3K+, 1000/.1 = 10K. I currently use a max of 10K. Thanks,
Eric, I worked things out to a satisfactory level for now by moving my MainCamera_Far nearClipPlane to < 10 which minimizes the lines that get...
Eric, any guidance on the magic far/near ratio to not exceed? I've read 30,000 from Dreamora but that was a thread from 2010.
Eric, Well I can report that I've fully adopted Draw3DAuto and it is dealing with Camera motion well. I'm using a coroutine to update...
I thought of that before I suggested the hook. Unfortunately, my class that sets up and operates Vectrosity is not a Monobehaviour so Update is...