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It looks like the source of the issue came from me not enabling the checkbox for " Compile with .Net Native Tool Chain" option in Visual Studio....
Hello Everyone I am submitting an app to the Microsoft store and Am now encountering an issue with some of the compiled libraries included in my...
@Subere023 and @JasonCostanza Thank you both I will do that !
Hello everyone I am using the latest version of the Mixed reality toolkit (2017.2.1.3) in unity 2017.4.0f1 . In my current setup the Motion...
Hey just an update for you and anyone else interested I managed to get the Ray functionality working in my project by adjusting another users...
Hi everyone I am working on incorporating the visible controller models into our project and am using the HoloToolkit in unity to do it. I've...
Ahh I found the solution , I had to copy over the Default images in the Visual studio project assets folder with my icons resized and renamed to...
Hello Devs I am performing a local submission to the WACK system of VS 2017 in preparation for a store release soon and am failing due to a...
Thank you for this @Unity_Wesley , When I tried looking up the functions or variables/ parameters for left and right controllers from the input...
Hi Everyone I am developing an Immersive app and having a little trouble figuring out how to support both single an dual Motion Controller inputs(...
@Tautvydas-Zilys You were correct I was looking at Unitys Persistent data path not the data path of my build , I output the path the build was...
Hello everyone, We are working on a demo and in our demo with out Mixed Relaity Headset we have some assets Stored within a folder located on our...