A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
The game is largely text based with a voting system. Each player has the game object which allows them to vote. I've added an int counter so that...
The script is attached to a game object with the objects transform set as the network view. I'm assuming this is incorrect then?
Hi. I'm trying to set up a voting system, I believe everything is set up correctly but the variables seem to have trouble actually synchronizing....
public string url = "http://localhost/bunker/quiz.xml"; // Use this for initialization void Start () { WWW www = new WWW(url); }...
Sorry for another bump. I just really need help with this issue :(
Hello! Perhaps you misunderstood. My problem is using something like... XDocument questions =...
Anybody? :)
Hey all. I'm using the following script to load an XML document and interact with LINQ for a webplayer game. public string Question;...
Bump (If I may)
Hey all. In my multiplayer game of Hunter vs Hunted the hunted team have to complete objectives. I set up the following script for this......
Good luck man and congratulations on reaching your goal!
Bump for some help :)
networkView.RPC("MeleeAttack",RPCMode.AllBuffered, viewID); and HitAttack.collider.gameObject.transform.SendMessage("MeleeAttacked"); are the...
Hi all. I have the following script snippets. I'm trying to perform a melee attack over the network. The enemy performing the attack has the...
I shall try this when I get home. If I'm generating the random number using if (Network.isServer) then it should still pass through fine shouldn't...
I think my problem is just getting the ServerPN to send to clients. At the moment I have the following... public void OnConnected() {...
I tried that originally but had no luck so I moved it to a seperate RPC.
The m_mapselectedMapName has nothing really to do with the random number. I'm just nestling the 'ClientPN = ServerPN' inside the changemap value....
This looks beyond awesome. Be good to play around with something like this to whip up some impressive looking prototypes.
Hello! So, in my game you have two sides. One side only has one player (Hide and seek type thing). I'm trying to make a system where the...