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Version 1.10.6 uploaded Fix : Undo/Redo issues
You were close ;) You have to set the inputs for the VertExmotion node. :p I've tested with 2020.3 and the latest version of ASE and it works...
I've answered to your email, before I noticed your post on the forum. If you have downloaded the package using the package manager, you'll have...
The shaders are designed for the generated meshes made by the tool, so I don't think that it would work fine with ann existing geometry. Same for...
The animation pannel is only a wy to visualize animation from the fbx, Vertexmotion works only in play mode. Not sure to understand, if it works...
Hello, the scale seems correct by my side. If I changed the scale of the character at runtime it works fine. Maybe there's something wrong with...
public void OnSceneGUI() { HandleUtility.AddDefaultControl(GUIUtility.GetControlID(FocusType.Passive)); } A bit late, but it could help...
Version 1.10.4 available on the assetstore. - It fixes the blendshapes issues - Remove old shaders with compilation issues. - New URP/HDRP...
Here a fix for the editor issue in URP. Intall it if the the material for paint mode is not visible. Edit : fixed in the latest version
Thank you for the feedback, I'm working on a fix
You can delete the folder VertExmotion/Shader/URP
Yes, the asset is still updated. You could get some errors because the legacy shaders are still there for older version. For unity 2022 or later...
Hello, When you generate a texture, you can set the grid size to generate the number of variations inside the same texture. You have to set the...
For now, there's no much work on the V2, sorry. 2023 was very intense, I got a lot of work, and I had to take some rest for Christmas. I've been...
Hello, is there any issue by using the VertexBuffer mode? I think that the VertexBuffer mode is much better to use, because it works with any...
Hello, The paint system is not available for sprites, all the vertices are set to 1 by default. you have to rely only on the sensors' radius for...
you could create a sensor at runtime, based on the impact point and the normal. then it would be possible to simulate a wobble with the inflate...
If you change the parameters in playback mode, they will be restored when the simulation is stopped. If this is another problem, please send me...
This component set a reference for the motion system (of each sensor) instead of a world simulation. using UnityEngine; using System.Collections;...
The VertExmotion component has a list of all the sensors applied on it (m_VertExmotionSensors). Most of the time the sensors are children of the...