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Well put. Yes, in my example the objects are more tightly coupled by design. I'll also be using MD for more general and loosely coupled messages.
What would be the best way to listen/send messages between Components on the same GameObject? I'm building some reusable Components that work...
Awesome. Yeah, I wasn't entirely sure what the Profiler was telling me. MD vs. SMess vs. Direct. Thanks for the response. Purchased!
Hi Tim, I'm considering buying Event System. Looks solid and great reviews! I have a question about performance. Is Event System performant...