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Will add a bug. But the repro steps were literally: 1) Create A UIDocument. 2) Add a Visual element. Change its height. Change flow to flow...
Picture show what the issue is. Trying to build a simple button bar. Other elements appear to work ok. [ATTACH]
This has been asked before but I can't seem to find an answer. Is there a location or any way to view the default Unity uss files?...
Ah. Just saw this in the docs: UI Builder currently does not support fully custom Inspectors for custom C# elements. So. Is this even on the...
Just to clarify, I'm specifically asking about the element inspector that appears within the context of the UI Builder. It looks like from the...
Is ""com.unity.test-framework.performance" dead? And if not, can someone point me to documentation that is correct? I've tried several variations...
The version we were using was 2020.1.2f1. Never found another workaround. We were also using ui toolkit which interacted poorly with VFX and other...
This is the optimal solution if all the layout information is known at the time of the event. Obviously for dynamic cases, this is not true. In...
OK. Read the blog. Interesting take. I don't entirely agree this is the best course of action, but lacking transparency and documentation, maybe...
Thanks for your reply. Appreciated. For what it's worth, VFX Graph is working fine for me on Android using URP with VFX Visual Effects, so long...
A change log is good. But no, I mean it would be nice to have a link to a bug/issues database on a per package basis. I'm sure you guys are using...
I'd love to use the new input system. I've tried preview-8 and preview-9 in conjunction with 2020.1.6f1 / 5.f1 / 1.2f1 (all combinations I...
If a package is out of preview, it should be reasonable to assume that it is production ready. But that is not always the case. It would be nice...
Arrrgh. I really wish the package manager had the ability to tag things as "partially" production ready instead of just the "preview" tag. I think...
Desired effect: Stop spawning and let existing particles die out naturally. Tried two methods: VisualEffect.Stop() or setting Spawn Rate = 0 via...
Not sure which forum to put this in. But basically, I've determined that adding the following to the package manifest causes bad things:...
This appears fixed in 1.10 (although I can't get data to appear in my event viewer now).
Not quite certain what you are trying to do here, but the LoadAssetAsync produces a AsyncOperationHandle handle for the requests. For each item in...
At a loss here. I must be missing some basic info. public class MyApp : MonoBehaviour { // Set to proper values in the editor...
I have a similar issue. Here is the work-around approach I took: public void OnPostVisualCreation() { // Make invisble so you don't see the...