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Is it necessary to use pointers when working with Quantum?
Any idea when photon quantum is coming out for Unreal? As I am very sceptical about moving forward with unity due to the sudden pricing changes.
Is Photon Quantum compatible with the Universal render pipeline?
Is there a steep learning curve to Quantum when coming from Photon Pun?
Does Photon Quantum offer a matchmaking system so players can simply click a 'find match' button and have Photon search for other players to group...
I am trying to make a flying game that will have 30 players in a match. Would using transform based movement for the plane be a lot less tasking...
Instead of the matchmaker allocating the server build to a new machine, could it allocate it to an already existing machine?