A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
You need to use the non subset version to get rid of that, and the System.Data you should use the one bundled with unity in the main unity...
Yes, but you have to code it all yourself.
SynVars can ONLY be changed on the server. So you need to send a [Command] to the server to let it know what you want to do
There's built in support for this in Unity. In your build settings you can make defines, and use them to hide code from certain builds #IF SERVER...
If you can reproduce it with a fresh project I would recommend reporting it as a bug. Sorry I cant really help more than that buddy!
https://en.m.wikipedia.org/wiki/WebSocket
I just deleted the firewall rule for the editor then accepted the prompt when it popped up while trying to host, seemed to do the trick for me
I would avoid photon for something like this if you want the game to be secure and a bit more dificult to hack, unless security and the ability to...
You need some type of service to act as a master server, essentially when someone hosts their own server it will register itself with the master...
You more than likely have a function somewhere on a script attached to your player which tells the camera to focus on that player, make sure you...
Localhost will not work if you're playing on Kongregate. If you cant connect to the server IP on your local machine, then something is broken with...
What Phil said is right. There are a few "tricks" you can use to help speed things up but your most common architecture for multiplayer game code...
Sorry, what I meant was have you tried to test the networking without Kongregate across the Internet? Testing on LAN is very convenient but...
That will really depend on your project and the networking requirements it has. I'm not familiar with Bolt.
Have you tried this without Kongregate at all to verify that it works?
You got it!
The short answer is No. You need a way to replicate any changes of variables for your scripts to all of the clients in most cases, this inherently...
That is only if you are letting Unity handle hosting. If you host it yourself it is not CCU based. If you ARE letting Unity host it then that...
Looks to me like it is still trying to read data that is unavailable. Notice how all of the errors have to do with "read" and "handle" functions....
Yep!