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No, thank you!! I can email my latest version for you. What I did is added a bool for mobile or not. Then wrapped the keyboard or mobile version...
@mimminito In order to make a mobile version you will have to "Tweak" the vp_FPSCamera.cs Add to the public class: private Rect rpan; public...
Mobile Version [IMG] [IMG]
@dyrwoolf it is worth the money. works great, but make sure you first take the time to play around with it and understand the whole thing. I...
HA! OK looks like typing of your issue does help. I now have the camera movement working. In short do what I talked about above but for the...
@Cal Sent you an email. To the rest who might be interest thi is what I did in short. It might not be as good as @thelastprogrammer but I'm...
OK corrected and found the whole process for making this work on a mobile. One key question I have is this: Within the SimpleScript.cs you...
Now I do not know how the @lastprogrammer did it in his video but I have been kicking my own arse on this. @cal you said GUITexture work, but I...
@cal Silly Question: When the Ultimate FPS Camera is used why is it Any GUITexture are no longer visable?
Coding away and found a slight bug. Using the SampleScript @Cal When you perform a SetWeapon(#); you will sometimes get mutiple weapons...
Thanks... Going to be playing around with this for a while. it is worth the $30.00. Added Note: Should have recorded with Fraps. LOL...
It was very easy for me to add in your Ultimate FPS Camera into one of my Unity projects....
@thelastprogrammer could you give us a sample of what you did for the iOS? Are you craming the touch event into the array? var touch : Touch =...