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Ah, my issue was the I had the dropdown as not interactable, which Show apparently checks for and does nothing (in my case I want it to mirror a...
I have a working TMP_Dropdown in my UI that properly shows my options when I do the usual user click, but I now need to programmatically make the...
Bingo, that was it. I didn't realize I needed both the variant collection and all the shaders in a bundle and manually loaded before hand. Thanks!
Hello, I was seeing hitches related to shader compiling at run time in my app, so I went down the usual route of saving the tracked shader...
Also seeing this as of 2022.3.13f1 upgrade (we were previously on .11f1 so may just revert back if it fixes it)
Sorry to revive an old thread @simon-lemay-unity , but this is super critical information and much appreciated as we try to get Relay to work in...
Arnaud, is there an existing bug tracked for this before I file a new one?
Checking again if this issue is being tracked somewhere, thanks!
I've unchecked strip engine code as suggested above, but still get this error on latest Unity 2022 LTS and Netcode for GO packages. Has anyone...
This started appearing for me on our Quest 2 app startup only after upgrading from Unity 2021 to 2022. Did anyone find a solution (I'm already...
Gotcha, I was afraid it was be a far more complicated problem. Appreciate the effort looking into it (strange how no one else has reported it)....
What's strange, when I do an actual build (outside of the editor) I haven't seen the error yet, so its possible its a editor only odd behavior.
That is correct. Nslookup never has failed for me from this machine. Unity Relay displays this error almost all the time but not always which is...
I can start up a host using web sockets (via editor) and about a 1/4 of the time it succeeds (within the same minute). Here's the nslookup...
Still occurring for me as of today too: SocketException: Could not resolve host '6220039690651203365-us-east4.relay.cloud.unity3d.com'
This is still occurring for me as of 2022.3.5f1 fwiw. If I close the editor and build again its fine but that's a hacky workaround. (WebGL builds)
Here's a couple from yesterday: client using web sockets: SocketException: Could not resolve host...
Hi! My application is using latest - Relay 1.0.5, Netcode 1.5.1 and Unity 2022.3.4f1. If I use DTLS/useWebSockets = false, everything works...
I'm running into this too now -- did you ever figure out the issue? Restarting Unity didn't solve it for me either.
Was there ever a solution or changes made for this? I've still observing that the TMP Input field doesn't work well with the Quest system keyboard...