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I'm not really sure if that's something that I'd like to make, but I'm going to look at some different games on the steam shop, to see if I can...
Yes I know, but I don't know what type of game I should try to create first? Also, it seems like there a lot of pretty terrible games for sale on...
I'm looking to publish a game on Steam sooner or later. What type of game should I publish first, if I just want to publish something that isn't...
Yeah, sorry I forgot to mention that I have already checked the is trigger checkbox on the victory object. Anyway, I just put.....
Do you mean like this? using System.Collections; using System.Collections.Generic; using UnityEngine; public class Victory : MonoBehaviour {...
Um, where should I put it, exactly? Where can I see if I'm using the 2D version or the 3D version? Also, how do I change it back to the 2D...
Yeah, I'm not really there yet. I just want the game to register that the map has been completed, as soon as the player reaches the sign, like I...
How do you create a victory zone that marks the map as completed, as soon as the player reaches it? [ATTACH] So far, I have put up a sign, which...
Thanks, but I already found this template, that I'm probably going to use instead. So if it says Standard Unity Asset Store EULA in the...
The solution was, like you said, to select the coin, and then change the order layer where it says additional settings. I was trying to change the...
I just tried changing all of the possible layers of both the coin and the background, and sadly it didn't do anything. Wait, never mind I figured...
It seems like my game objects are disappearing behind my background. If I put in a coin, it disappears behind the background. How do I fix that,...
I'd still like to know what the best way is to design the graphics for my trading cards. I looked it up on YouTube and most of the videos are from...
I'd just like to mention, that one of the things that I find confusing is that some of the code in the Junior Programmer pathway is written like.....
Yes, some of that does make a little bit of sense, I guess. Anyway, this is a little bit overwhelming, and I have a million different questions...
I finished watching the C# tutorial that I mentioned. I'm going to watch some of the guides and courses mentioned in this thread, to see if I can...
So, right now I'm watching this tutorial, just to see if I can learn some of the basics of C#. After that, I might check out one of the Unity card...
Thanks, but I have already solved it. I'm still not sure what the solution was, but I guess the solution was to get the balls from ballIndex?
Okay, so basically I just make the game from scratch, then design my own cards with blender, and then add them to my game and then publish it on...
Well, I only have a few weeks of experience coding with C#, so I think that I'm going to wait about a year before I buy it, if I buy it?