A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
You can use rich text tags, similar to how you would do it with TextMesh Pro....
Hello, I'm experiencing an issue with the ScrollView from UI Toolkit in Unity 2022.3.18f1 on mobile: it fails to recognize touches between...
The documentation doesn't mention that it needs to be a singleton. I attempted to attach the Physics Debug Display authoring to prefabs, which...
Thanks! For everyone else, this json works with Brotli compression. To use it with gzip make sure to update source extensions and header values:...
It seems to work, thank you! If anyone has thousands of entries like we do, here is an Editor tool I used to remove "ReadOnly" label from all...
Thanks, @karl_jones! Unchecking the flag makes a group editable, but all entries inside of it remain read-only. I.e. can't rename or change...
Hello, I'd like to add custom labels to some entries inside of localization assets/strings groups to have more control when downloading bundles...
Update the SDK: https://developer.oculus.com/downloads/unity/ [ATTACH]
Thank you, @karl_jones!
Hello, There is a reference to LocalizedString and I have to get a value from specific shared metadata class in the Player. How can I do that?
Hello, We have a content management system with the REST API that we would like to use to manage some localised strings in our project. After...
Hi @Robin_rr, Would you mind sharing how exactly you did that? I have to load and cache some strings from our CMS in runtime and I would like to...
Hello @JoshPeterson, We also experience crashes with Android IL2CPP builds made in 2021.2.0f1. They only happen when device is not connected to...
I would also like to have a callback for build failure. I do code generation in OnPreprocessBuild, and remove it in OnPostprocessBuild. If build...
The workaround is to disable Odin for broken components in Odin Preferences (Tools > Odin Inspector > Preferences). If you have custom...
What about asset tables? Is there an easy way to load all assets referenced by specific asset table, like it happens with build-in preloading?...
Awesome! Thank you! Looking forward to tables unloading functionality :)
Hello, I would like to ask for advice on how to optimize preloading. In our game each level scene has its own set of tables. Ideally, we would...
I am pretty sure. In the screenshot from my original you can clearly see the working inspector of Localize String Event below Localize Texture...
There is no compilation issues