A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
@Lo_renzo I have already linked that post, but it doesn't answer my question. How is "Sprites-Default.shader" and "Sprites-Mask.shader" writing or...
I am aware from this thread that Unity's sprite masking makes use of the stencil buffer and I have made a shader that plays along with Unity's...
This post is made after filing this "bug". TLDR: setting the same color value in a 3D text and a UI text, produces non matching colors when the...
Hey @Shaunyowns , looking forward to it.
Hi @bgolus . Currently, `camera.render()` is definitely non blocking, which is good for performance, but it definitely needs clarification on what...
At some point in our game we wanted to have something like a generator that changed a TextMesh's text and rendered it on a render texture. We...
Please read previous answers to the thread. "Assets Pixels per Unit' is the "pixels per unit" number that you use for your textures. It must be...
You could try enabling the retro mode.
@Back_To_Jakku Being pixel perfect implies that all your assets have the same ppu and no scale. There's no getting around that. Otherwise, you...
This is a feature I am thinking of implementing at some point. For the time being, you could edit PPC to do that. An alternate approach would be...
@Zebbi As I have already explained, I want to keep PPC as simple as possible and not interfere with rendering.
@Zebbi Back in the day the monitors' pixels were wider and when the assets you describes were viewed, they had the correct aspect ratio, unlike...
As I have already explained, PPC will adjust the camera's orthographic size and depending on the screen size more or less of the world will...
As I said previously, what you want can't be achieved while being pixel perfect. Since you are targeting PC (and not mobile where you normally...
Hi @kneza23 . By identical, you mean to have the same field of view (in other words, the same orthographic size)? Unfortunately, you can't be...
PixelSnap (with REDUCE_JITTER commented out) works only if the game object is rendered by a Camera that has a PixelPerfectCamera component AND...
Thank you for your feedback! Notice that the camera size may expand or shrink, compared to the target camera size. If you enable "max width" and...
@vinchkovsky PPC can't cause these artifacts. It's simply adjusting the camera size. Read the instructions on how to set-up your project for...
@whogas What do you mean that you have not enabled pixel perfect camera? Do you have the PPC (pixel perfect camera) component disabled? For,...
Please see the asset's video (tutorial) and read the instructions in detail. You could also read previous replies in order to understand what...