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Very late to the party here, but I think many are looking for this. I solved it with a manually painted flow map in substance painter:...
Hey! While baking lightmaps for terrain in HDRP, the values look right, but once the bake finishes, the maps sort of jump up in brightness. The...
Okay, here's what I got that will do the trick for me. But I can't control the angle of the circle with the gameobject. I have to do it with an...
I'm struggling with this as well. I've been trying for about three days, but I can only get either rotation or position. Never both. Some real...
I need a completely matte material, but many types of light setups still leave a significant amount of fresnel on, even with smoothness and metal...
Okay, so there's actually a checkbox in the Master Lit node in Shader Graph to expose a Baked GI override input.
I'm trying to figure out how to control the light probe influence on just my character, and not the whole scene. The "indirect lighting...
Yeah, having it on the material would be great. Do you think that's something that will come along, or are they pushing for custom passes to be...
Is there any clean way of working with the stencil buffer in HDRP, or is such a thing coming soon? Would be fantastic if it was part of the shader...
We've turned off tonemapping on all our volumes, but with no results. Is there any default tonemapping hidden in preferences or the HDRP asset or...
I got it - the setting for "bake light probes for trees" in the terrain settings means it generates an entirely new light probe for each...
Hi! I'm trying to bake some light probes to light grass (painted as terrain trees in HDRP) with GI. However, some of the grass clumps turn black,...
Ah okay, so it IS at least supposed to work like I'm imagining? I have found no information at all about rendering EXR's in Unity, besides that...
Hi! I'm trying to render out some 32 bit frames with the Recorder, and the output images do become 32bit EXR's, but the information in them is...
Hi! Is there any way to use tessellation and displacement textures with the HDRP terrain? Using the LayeredLitTessellation works for smaller...
Does this exist in HDRP? Or is it planned to be supported? It's done very well in the Heretic demo, and I seem to recall them saying using...
Thanks for the tip! However, the file rewrites itself upon opening the project, so I can't tell if it works or not.
Hi! I'm having some issues with using translucent or SSS mode in the Lit Shader. I will attach an image below. I'm not sure where to post this...
As the title states; is there any documentation on the prewarm feature? I've been fiddling with it a bit, but I can't make sense of how to use it...
Hi! I'm using the CinamachineVolumeSettings extension on my Vcams, and plug in the volume profiles, but during play mode, as well as between...