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Thanks. To confirm, there's no way to move the waypoint while a character is moving without resetting back to the previous waypoint?
Hi, everything working well except for one thing. I want the path to update when the waypoints are moved while the follower is following the path....
It's not quite a twist - each vertex is using a flocking algorithm to decide it's next position as it goes up layer by layer. That might work...
When rendering with a texture, it seems like it's not the UVs that are the problem (not perfect, but do the job for a solid color it seems), but...
I have a mesh generation script that produces meshes that look like this: [img] The problem is when I render them they turn out like this: [img]...
Using 2019.3.15f1 I added the Oculus XR Plugin 1.3.4 via the package manager. I then ticked the 'oculus' box inside the settings for the plugin....
Yes I've tried all of those suggestions. Still showing the same black rectangle and it has the blue up arrow on the collab icon. The collab...
Version 2019.2.13f1 (e20f6c7e5017) Personal Tue, 12 Nov 2019 15:08:14 GMT Branch: 2019.2/release I don't have access to the version of collab
here's the screenshot. I'm not sure what version it is, I'll check when I have access to the computer again.
As described in title. I get this in my project. I've just downloaded my project from Unity Hub, I haven't made any local changes yet. It also has...
I'm not sure if it was the same error or additional, but from researching other topics it seems I had run out of disk space
[Collab] CopyFile failed: From path: 'C:/Users/Tom/Documents/hospital-unity/Assets/Sounds/wateringplants.mp3', To path:...
I'm getting this error when trying to upload a fresh (quite large) existing project to unity collab. [Collab] CopyFile failed: From path:...
I also just fixed this issue by removing facebook.com from my hosts file! Absolutely ridiculous that unity requires a connection to facebook to...
I suppose what I'm looking for is one giant city prefab, rather than just prefab houses!
I am building a game that involves falling from the top of a skyscraper. The player starts at the top looking out at the city and falls off...
I am a web developer, so I have plenty of experience with javascript, and I have built a few simple applications using the Unity version of it.
Great! I'm not quite sure how I would model it. I don't want the crane to be user-controlled, I want to have it perform a sequence of...
I have a simulation I’d like to create, but I’m not sure if Unity is the appropriate environment to create it in. Essentially it’s a dockyard like...