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Hello everyone, through this thread,http://answers.unity3d.com/questions/1107256/pan-camera-left-and-right-1.html, I managed to get what I wanted...
Hi Alleria, I don't know if this is still relevant to you, but one way of 'cheating' through your problem would be using the RemoveAllListener...
Hello everyone, I managed to figure out a way to my question. The answer is simple, simply add a canvas to the gameObject and you can use UI...
Thread is closed, I figured out the answer to this problem. Also, moved this thread to Unity UI....
Hello Forumites, What I'm trying to achieve is to have a UI Image hover over a certain gameobject and be tagged to it's position(as I might be...
Hi @Alexander21, I ran your code in my game, the first time I ran it, it was fine. And I managed to replicate your Error by removing the Button...
Roger, Thanks for the help and understanding! Cheers!
Hi @Alexander21, Could you perhaps give more information? Which line of code is the Error showing up at? Could you perhaps also take a...
Hi @HorizonHD, To illustrate what @Meganaught is saying, first declare a public text variable. public Text textObj; In the Inspector you should...
Hi everyone, I'm trying to randomize the values in my array and I'm using the fisher-yates shuffle method linked here:...
Hi @Elminister, Your code works great! So let me try and explain to see if I understand my mistake. What I was doing (in my initial code) was...
Hello everybody, I'm here again with another question! This time, I'm having trouble with spawning pre-defined image prefabs into the scene's...
@DustineHorne tha't's a very good tip, but for my project, due to the simplicity of it, I've stuck with the use of Arrays instead of List, maybe I...
Thank you, Eric, I've decided to use Arrays since 12 will always be fixed!
Hi guys, I want to spawn a stack of 12 puzzle pieces randomly, what I want to be able to do is pick (x) number of pieces from a stack of 12...