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I see that makes sense, but then you would still need to make individual layers with their own avatar masks right? Ideally, I'd like to have a...
Hey guys! I am making a game where I need humanoid characters to do two animations at once, walk/run/idle (mostly lower body) and wave/attack/etc...
Hi all, To say I am working on a game with odd lighting would be an understatement. Basically I want to have both "LightMode" = "ForwardBase" and...
I seem to be experiencing a similar issue on Xbox, only this time it only happens during runtime and instead of the standard view it produces a...
I'm using two cameras, the second camera I use for post processing effects and need to retrieve the Depth Normal Texture. My camera setup goes as...
Hi, I ran into the same issue today, I want to use the downside of drawing the same mesh each light in forward rendering to my advantage. I'm...
Since it's possible to use simple geometric shapes including planes, would it be possible to somehow get the quads/triangles of the intersect mesh...
Alright, well then I'm gonna call quits on this method. I have another thread up, which describes a different approach with varied success
I'm trying to write a shader that needs to check if a fragment is inside a specific object and if not discard it. Right now I have only...
So does that mean it's impossible to accomplish this effect with stencils? I understand that it is a screen space thing, but I hoped to somehow...
I'm trying to write an intersect boolean shader using stencil: [MEDIA] The shader works seen from certain angles. But when viewing the angles...
I have the same problem...