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Without knowing exactly how many players you want to hear a sound, and which players, it's difficult to give a specific answer. Perhaps you could...
This is a quick sketch of my take on attempting to address your problem: [attach] So everywhere that the black line is above the...
Assuming your sea level is constant (I hope so!), and that there are no inland areas below sea level, you could use one huge horizontal box with a...
You can find the answer to that on Unity Answers:...
Good point! ;)
Try this: private var IsReviving:boolean = true; function Update(){ if (IsReviving){ IsReviving = false;...
Looks great! Nice work. If you don't mind me asking, what kind of shader are you using for the country borders?
Thanks for all your help! I'm going to have a thorough read through the manual now that I that I know that it is appropriate for quite a few...
The reason that the texture is assigned after the map is generated is mainly just as a result of me developing this in a modular fashion (not...
Thanks for the quick (and detailed) reply! My map is algorithmically generated at the beginning of the map scene, so all the hex tile game objects...
I was wondering if this might be useful for my particular situation... I am working on a 3D strategy game that uses a tile map consisting of...
Thanks, that sounds like a good option. I will have a look into the Mesh class and see if I can come up with a sensible way to apply it. Out of...
I am working on a strategy game that uses a tile map consisting of 2D-hexagons. At the moment each tile is a game object, with a material which is...
I was wondering if this might be useful for my particular situation... I am working on a strategy game that uses a tile map consisting of...
Thanks, I'm not sure how two tweens for just X and Y would do exactly what I need. Must it not also have some form of rotation tween too, or...
Thanks for the quick reply! I started playing with the PlugVector3Path and I encountered a few problems. I tried to use one from the documentation...
I'm not familiar with tweening in general, or HOTween specifically, but I was wondering whether it can be used to move an object between two...
Are you certain that pointClick actually does equal pointClick2? Perhaps there is a very small decimal difference between the two? You could try...
Thanks, I've gone with a more overarching data structure. I felt like it was conceptually easier for me to convert my ideas to code that way. I...
Thanks, I ended up going with option 2, since I wanted to be able to view the units in the inspector. It does the job! Cheers, Matt