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thanks for the answers. edit: Do you know if google ads use the same pause system ?
above mikaisomaa said: So i thought it was unity ads that was pausing the app during the ads display. So my question is: if it is the case, unity...
Hello, I have the same problem for my multiplayer game. I would like to know if the '30 seconds' mentioned above by @JeffDUnity3D is the exact...
That's an old thread, I don't remember well how I managed to get ride of the leak, I think it was related to a InvokeRepeating. So i removed all...
I made this to present the new character KOSIR of my WEBGL/ANDROID MOBA ADVERSATOR.COM [ATTACH] [ATTACH]
Got a quick question: Can't we keep the BuildOptions.EnableHeadlessMode? So people can choose between the new and the old way ? I don't care if...
Hello, I am begining to use LeanTween, and it works great so far, except for something i don't understand: I use a LeanTween to change the alpha...
Now it works, but i changed so many things in my code that i don't know what made it work. Maybe i was doing a UnityWebRequest and a...
Hi, My game was built with 2018LTS, as you can see it is working well. http://www.adversator.com/game.html I imported it a few days ago into...
Alpha is coming soon, UP!
Hello, I can build my android game without problem on Unity 18.4.16 But when i compile on higher unity versions: 2019.4.10 - 2019.1.11 - 2020.1.6...
In fact i would like the ads to show when the player is death and to hide when he respawns, i did not find a way to do that.
Hi, In my android project i use: Advertisement.Banner.Show(bannerAd); to show a banner ad, but after i would like to hide it, i could not find a...
where is the change logs ?
@Charles_Beauchemin Hello, I had the error yesterday on my build, today everything is fine. But i wonder, why does my unity build needs to...
Hello, I try to convert my project to LWRP, with the standard rendered i use the: Standard Assets/Effects/ImageEffects/Scripts/Blur.cs along with...
every X seconds server would send: A unit is visible - react in local accordingly B unity is notVisible - react in local accordingly Client...
usually the games that use fow are networked games, in a competitive game, often you need to make things happen on the server side only, so: -...
Hello, 1 - Is your Fow Authoritative ? I am making a moba game, i need a server side Fow 2 - Can you make a webGL version to check ? Thanks
Hello, I got a code that switch my webGL game to fullscreen, the code works well. But the problem is that when i switch to fullscreen with code,...