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What could be an approach with an external physics engine? I fear the effort to integrate something like this would be too high. Maybe a solution...
I was wondering what a proper approach would be to implement a job based collision system. Do you have already approaches that work in a stable...
I am trying to apply this to spawn a MonoBehaviour GameObject (an Explosion with dissolve shader). In line 24 in the demo example above I...
Hi PhobicGunner, amazing work, thanks for sharing! Having the flexibility of using this both in WebGL and Standalone builds makes this a very...