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Have you tried the method described in the following thread?...
Just wanted to add that there are some potential gotchas: 1) If the game object being disabled has a collider and no rigidbody component, it will...
sent you a pm
The high point for me was the "cause problems" level where you have to jump the one on the right onto the ledge to stop him falling in the pit. It...
I found the levels pretty easy, but i almost felt like i was cheating. What i was doing was getting one Sorlo through their door, then getting the...
I don't use android but looks like some people in here are having the same problem as you...
Concerning your garbage collection problem. Strings in mono are interned (http://en.wikipedia.org/wiki/String_interning). Which means that every...
Sounds like maybe your experiencing this problem introduced in 3.5.2 http://forum.unity3d.com/threads/137295-Fixed-AppController.mm-for-3.5.2....
oh and that two button gui wasn't using OnGUI was it? If so then that is probably your problem see...
Can you try a completely blank scene, and see if it still happens then.
The only way to find the garbage producer would be to disable things till it stops, then look at the code and fix whatever is. It does seems...
Bit of a lengthy response so any other people looking for this type of info are helped too... The garbage collector is collecting all the stuff...
Random glitches are usually caused by garbage collection running, The approach i'd take at this point would be this: 1) Start the game on the...
Doesn't look like there anything wrong in the screenshots, here some things to check though: 1) Try without the audio, if that helps try...
Could you show us a screenshot of the editor with the following: 1) Go to (act 1, level 8, checkpoint 2) 2) Select one of the items on screen...
I take it you don't have unity pro, but have you used your pro 30-day trial? If not activate that and use the editor profiler...
Looks like physics is your problem. Assuming you are using triggers for the items (stars,coins,fruit), are you disabling the trigger collider...