A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi Leslie, I had a couple of question before I buy the tool. - In my game I need to know the "weight" of a tile per unit. For example, some...
He everyone, I would like to use the offset command in my multi_compile shader, I need it different in both versions. The problem is, you have...
Thanks! that was it! I'm not a programmer, so still make a lot of dumb mistakes when messing around with code :P. thx all!
Cool, this code seems to work, now I only need to figure out why my code was not working :). My filename = classname, so it has to be something...
Both are not working with namespaces, and without namespaces they both work.
So do you also use them with editor windows? Because I know they work fine with my other scripts, it just can't find the editor window when I put...
Hi everyone, I would like to use namespaces in an EditorWindow class, but for some reason Unity doesn't like it when I do it. Without...
That is for a surface shader, for a surface shader I can just put "screenPos" in input. But I already found a website explaining that the way I...
He everyone! I was wondering what the calculation in the background is for "screenPos" inside a surface shader. Just so I can rebuilt it in my...
Anyone?
He everyone, I was wondering if it was possible to do depth bias alpha without using deferred rendering. The following shader works fine but is...
@Brian - Ok, cool. That gives me the right angle. But how can I make sure it returns also negative angles?
Hi, I'm trying to calculate Angle "B". I have angle "A", but I have no idea how to get angle "B", because it might be diagonal during the game....
Thx!
Hi everyone, I have a problem saving certain variables in the editor. All Lists that I have are saving correctly, so when I press play, all the...
This is the problem. I want the alpha blending to do the same thing as alpha testing without the strange rendering, with culling off. So anyone...
does anyone has a solution
Hey everyone, There are a few things you can do so the triangle count in unity and maya is the same. This method is really bad: Just detach...
Hey, I am working on a shader for the i-Phone. I want it to have double sided textures (Cull Off) and to have transparency on the objects with...
I have exported the splats but when I open them in photoshop and save them, it breaks the file. Is there any solution for this? I think it's...