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Currently I'm using RTHandle(Unity 2022.3LTS version) and also encountering this issue, it seems you need to modify urp source code to deal with...
I have a custom material property which is controlling a function turning on/off, so my shader is written like [Toggle(Use thing)]...
It seems I know why. Base on documentation, if mesh collider's cooking options flags are set to any value other than the default, the model needs...
I'm confused that if the mesh is set to read/write enable off, the mesh collider which references the mesh seems no collision on iOS & Android....
The format is good and the difference here is the picture I captured is generated from a BC3 normal map, based on a trial of my attempt. And it...
Texture2DArray texture2DArray = new Texture2DArray(texArray[0].width, texArray[0].height, texArray.Count, texArray[0].format, false,...
I know it's for local keywords and it's just working in the area of fragment shaders. However, what if I use the local keyword in vertex shader?...
When I create three Texture2DArray assets which includes albedo, normal and RMO(roughtness, metal, occlusion) respectively, I'm a bit confused...
I'm using Unity2020.3.12f1 and FBX Exporter 5.0.0, this can't work T - T
I'm using unity 2020.3.12f1 and FBX Exporter 5.0.0. The amazing thing is that my colleauge computer threw the below error while my computer...
I'm using FBX Exporter 5.0.0 and still encounter this issue, the annoying point is that my computer has no problem while all my colleagues have...
I set the correct shader and it's working now! However, why some shaders can't record alpha channel while others can? Does unity recorder rely on...
I set like below
I‘m using Unity Recorder 3.0.3 with Unity 2021.3.26f1 under built-in pipeline, and now I'm trying to record a particle to make it as a image...
Cheers!
I can't download book 9, 10 & 12 as shown below, the others are downloadable. [ATTACH]
If anyone encounters the problem of not recording alpha channel in HDRP, don't worry about it. You need to modify color buffer format to...
We use " UsePass "Universal Render Pipeline/Lit/Meta" " in our custom shader and after building in iOS the xcode warns the shader is not supported...
I follow the tutorial of Connectivity.Basic to set all scripts. Then I find that all of my models will collapse if the game runs. However, the...
Yes, it's a solution. However, to add a box collider to each piece really depends on the numbers of pieces. Now we have to cut pieces as less as...