A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
This is the way.
This seems counter productive. When Java was allowed, you could still work completely within C#. Again, to me, it just seems the idea of "all...
I believe Godot has it as well. Perhaps we should give up on OOP with Unity. After all, everything CAN be accomplished with procedural code only.
Unity could use some bringing up to industry standards ;) Nonetheless, the thread did not read "How would you trivially improve Unity Classic"
You Used That Word, I Do Not Think It Means What You Think It Means. In any event, I find more choice is usually better.
And again, "When in Rome" at least seems like a non sequitur in a thread about how would you improve Rome. This still holds even if Rome happens...
Not in a thread titled, "How would you improve Classic Unity". (and I do like Components when they are the right tool for the job.)
All of my responses are constructive. The topic of this thread is "How would you improve Classic Unity?" Anything that changes Unity is going to...
By making the GameObject not "quite useless". I mean not to be pedantic, but aren't you asking, "How would you use something that is only...
Allow for GameObject-Inheritance Unity.
Multiple others have chimed in on various reasons why inheritance is the right tool for the right job in some circumstances. As for politeness, I...
His sig states he is sick. I can remove it if needed, but just being civil.
I was referring to my original comment that you were replying to.
That was the original comment.
If your arm is caught in a bear trap... Preferring a way for yourself personally is great. Thinking that your way is the only way for everyone...
No doubt. Again, I don't think this was a "What do you think Unity will do?" comment, rather a "this tool would be more efficient sometimes".
I don't think the comment was "Is this the direction Unity decided", so much as "It would be helpful in some cases had Unity NOT closed this off."...
Edited on reflection: I am glad a hammer is the only tool you need in your toolbox. I truly am. I have use cases where a wrench would work better.
You cannot inherit from GameObject.
That is exactly what is being proposed. (see just a few posts above). I've had several circumstances (one being a GameObject state saving...