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Thanks again for your reply. I ended up implementing a system that only includes the objects that I need to collide with on a per object basis.
Thanks for the reply. I went ahead and implemented my own basic collision system as thats all I need for the game I'm working on.
Hi, Im wondering if its possible to tell Unity to only check for collisions against certain objects? As an example, if I have a scene...
Hi, I'm handling my own physics and wanted to know if its possible for two objects that each contain a collider will register a collision if...
Calling DontDetroyOnLoad() in a script thats attached to an object will ensure that the object doesnt get destroyed when you load a different...
Thanks for the info Murcho
When Nokia get their act together with the OVI store, that may be the time for Apple to worry
Just took a look at the scene files in the projects Assets folder, can I take the scene file sizes as a good approximation as to how much memory...
Correct me if Im wrong (Im still a Unity noob), but you could potentially prototype a game up on PC and then export it over to Mac as a package....
Hi, Does anyone know how I can figure out approximately how much memory space a scene is taking up? Thanks Mat
Thanks andeeee. We could set up 30 or so scenes containing all our preset object configurations but I'm worried about: a) It seems like an...
Thanks Timmer thats the direction I needed to go. I was only setting DontDestroyOnLoad for the main game object :oops: The game will have 4...
Hi, I've got two scenes: 1) Frontend 2) Level1 I have a game object in Frontend that has a script attached that does the following in...
Getters and setters are methods that marshal data access to your classes variables, e.g. private int PlayerID; public void SetPlayerID(int...
Hi, Using script, can anyone tell me how to find a prefab thats located in the library? Thanks Mat
Thats great news, although who wants to cut and paste code when they are trying to learn? Thats self defeating and counter productive.
With regards to caching data. Lets say that I have a large environment as part of my scene and each level in the game re-uses the same environment...
Hi, I've been using Unity for a few days now and have began to wonder about what the best practices are with regards to creating a full game...
Found this wonderful little gem by Michael Bowen (Thanks Michael) http://blog.michaeljbowen.com/?p=68. I'm finding things a bit easier with...
Hmmm, I am quite taken back by the fact that even pro developers don't get C# / Boo docs / samples. There isn't much difference once you are...