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The post quoted above by aarons suggests this could solve a lot of Arabic issues when combined with RTLTMPro. But I found that RTLTMPro might work...
I am also using 2021.3.16f1 with a preview version of TMP and kerning pairs are properly imported. Has anyone tried it with Arabic? As far as I...
I'd like to know if TDE can be used in existing projects. Specifically, I already created an architecture suitable for my project. Including game...
Hello @HellGate94 Do you a link to the bug report? I seem to have the same issue or similar.
I wanted to use GeometryBoundaries because I can control and visualize them using colliders without needing a ProCamera2D camera present. This is...
I see, thank you for checking it out and clarifying the issue. I opened a thread in the UI forums:...
Hello, I opened a previous thread regarding an issue with non-default physics scenes:...
Update: I made a more minimal test. It's actually possible to give a scene its own local 2D and 3D physics at the same time. So I must have a more...
Hello, I have a 2D game with 2 scenes. I want to keep their physics independent, but I'm facing a few issues. I am loading the scenes like this:...
Hello, I'm creating an interactive projection. And I'd like some pointers regarding the hardware and SDKs I might use with Unity. Requirements:...
brilliant!
It does not seem to be related to meta files. I renamed the assembly to the default name that unity creates (Assembly-CSharp) and the event...
Hello, I joined the development of an existing project and I wanted to introduce unit tests. To use unit tests, I need to add assembly...