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Hey, do you guys know how Unity starts the crash handler process? Using what API? I'd like to disable the launch of the process completely.
This post helped me understand stencil better! I was hoping to achieve the same thing. That said. I wanted to check out the link @theFongz...
EDIT: Today we realised that the package available in the Unity Package manager is not the latest version. And that this bug was fixed in later...