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[ATTACH] I have reproduced the issue. And it can be fixed by regenerate the shader with Amplify Shader Editor by clicking the green icon here:...
Thank you. I'll try to reproduce it 1 hour later and try to fix the possible issue.
They don't like the built-in activation system in my asset. But I want to protect MTE4 from being pirated.
Can you provide a video to show the flickering issue? Also be informed that all URP shaders are made with ASE, you can inspect and edit shader...
Because Unity asset store won't accept MTE4 Pro submission. Please join MTE's discord channel to get latest MTE4 Pro. MTE3's development had been...
In HLSLSupport.cginc, UNITY_PASS_TEX2DARRAY is defined as follows: on DirectX platforms, #define UNITY_ARGS_TEX2DARRAY(tex) Texture2DArray tex,...
Yes. You can try RuntimeFbx Lite for loading a static mesh. It should support any platform since it's written in pure C#.
[MEDIA] A SkinnedMeshRenderer created by RuntimeFbx Pro from a fbx file. Triangles(indices), vertex position, color, bone-index, bone-weight,...
A difficult problem when handling vertex attributes has been solved. Here is a mesh with color attribute correctly imported by RuntimeFbx Pro...
SkinnedMeshRenderer (rig, namely bone weight/index and bindposes) loading has been implemented: [MEDIA]
Skeleton hierarchy loading has been implemented: [MEDIA] This video displays a skeleton hierarchy loaded with RuntimeFbx Pro. The one with mesh is...
I made one called RuntimeFbx Lite, you can try it. Static Mesh loading and saving functions are partially ready; SkinnedMeshRenderer support is...
And then no one solves this issue: System.NullReferenceException: Object reference not set to an instance of an object at...
Unity should just assign alpha channel instead of changing the format.
Updated video: [MEDIA] The lite version of RuntimeFbx is about to publish on asset store!
So, 5 years later, I finally decided to write a runtime FBX plugin without FBX SDK. It's still at an early stage of development. Here are two...
[ATTACH] Just ran into this issue. Can I just disable the searcher? Unity 2020.3.12f1
@magique The SampleWeight API is added in MTE 4.0.0b4, which can be downloaded in MTE's discord channel here: https://discord.gg/dQqp8B6
Please update to this version or you might not be able to activate MTE 4 Pro. Mesh Terrain Editor v4.0.0b3 beta version Changes: 1. Fixed issue:...
Not yet. I'm busy building the user system of MTE editor to activate/deactivate MTE Pro more conveniently. I had created an issue to track the...