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Hello, im writing a vrs script which uses a RenderTexture and a Texture2D. Im using a compute shader to fill the RenderTexture with values. Then...
Same here, does not work with Unity 2021.2.10. Constant Buffer values are just 0. Cbuffers work in a standalone application outside of Unity...
I found a solution to this by copying the RenderTexture into a Texture2D with readpixels(), then copy the data into a byte array and passing this...
Hello, im not quite sure into which forum to put this question. I am writing a native plugin that needs to set a D3D11Texture2D in code. The...
Hello i am using a plugin for Variable Rate Shading (VRS) that uses CommandBuffers to enable VRS before rendering opaque geometry and disables...
Normals sampled from the normal map are in tangent space. This means a normal map only contains normals for a specific mesh orientation since its...
In my experience HDRPs performance is worse than built in especially when using real time shadows and/or forward rendering. My indoor scene in...
These are pretty much the limits i experience with HDRP. Except that instead of having 1m tris the scene has about 3M in the worst case. The...
I do understand that point lights are costly. But in the first place I made a direct comparison between those 2 renderers and thats my first...
Im experiencing exactly the same problem with HDRP 7.3.1. In my projects scene there are about 5 point lights using 256x256 shadow maps and 2...
Well to be honest I did not searched too long for tutorials on youtube. But the few I found were pretty basic saving of some values, used 3rd...
Hello, i am building a simple saving system. So far it is possible to save the state of objects that exists at "Editor Time" and restore their...
Hello, I encountered a problem with the ReactionCollection component as soon as you apply changes made to this component to the prefab. For...
Thanks for the reply. What do you mean by "error"? Unity Engine bug or error in the tutorial? If this is intended then im confused why because its...
Im working through this tutorial https://unity3d.com/de/learn/tutorials/topics/multiplayer-networking SyncVar is used to synchronize the current...