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Wow, great news! I'm happy to see a thread building a true solution for all, without useless bashing about Unity. Thanks to all. I had good...
It doesn't work because it's a static. JsonUtility.FromJsonOverwrite(jsonString, this); works from within the Monobehaviour class .... 6 hours...
Thanks Boz0r JSON as Debug return is {"age" : 20} from a UnityWebRequest Reading...
Since CreateFromJSON needs a class without Monobehaviour, I have 2 classes in my GO: [System.Serializable] publicclass nomre {...
OBJ Exporter Menu is back in Unity 5.4f (not beta). How long/hard would it be to make it work at runtime ... in builds? Thanks
So, we are in 2016 and it's still a challenge to apply texture on a cube, at least for me :) In Unity 5.4, I tried to instantiate the cube of the...
Thanks farcry1124 Just had the same problem when updating from Unity 5.4 beta 14 to beta 24. Lightmap building is totally different from one to...
Do you know when? I need to validate before buying :)
Hi, I consider buying it and have one question: Does it work in WebGL too? I use Unity 5.4 beta and webplayer is removed completely.
Had the same issue. Did you make a prefab like me? If so, simply click apply to change prefab ;)
Thanks KEnglestoft! I moved on and redo the scene completely. Meanwhile I tried from scratch with simple objects with 2 UV maps each, following...
Hello, Stash329, can you please tell us what you changed to fix it? Here's a result of a baked nightmare lightmap in Unity 5.4 Beta in a CHIP home...
AFAIU, lightmap bakes only static models based on their size in the scene. For a big model, I put everything static under same gameobject, scale...
I installed Unity 5.4 beta for VR and this splash screen BURNS eyes! Many VR end users won't like it for sure. Now I have at least 5 "upgraded"...