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A question about how to set up Poly Nav for larger levels. I'm currently working on top-down action RPG with procedurally generated levels. In...
Well Resources.load and instatiate usually is a bit slow. My suggestion is that you For the character AnimationController, create a new power-up...
Yes you're on the right track! The simplest way to do this is to: Create a separate layer for rendering "lights" to (fake sprite lights) Add a...
The easiest way is to: Create the prefabs you need in your project Create a script that instantiates the right prefabs on the desired positions...
Like @jeffreyschoch wrote this is most likely caused by the camera not being positioned at a screen pixel position which causes sub-pixel rounding...
You need to setup an AnimationController with the different states of your animation, then trigger the different animations depending on the...
Hi there! I'm in early development of a 2D top-down action shooter. I currently have level generation, player movement, enemy movement & AI nailed...
Just out of curiosity @MelvMay, when you say merging colliders are we talking about constructing a new collider at runtime (or editor) from...