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Hello. I'm having an issue where my fog density is progressively decreasing when in Foggy, Rain or Thunderstorm weather until no fog is visible....
Alright. Simulated ballistics then! That's easier to handle in a multiplayer environment anyways! Thanks.
I didn't get an answer so I'll just repeat my question! Would you consider implementing a ballistics system with projectiles instead of hitscan? :)
A simple ballistics system with proper projectiles would be a very useful core feature for the multiplayer update.