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I'm having this same issue in 5.3.1
But thanks for being a snob and giving me the definition of innovation. You don't have to be condescending. Way to be supportive in the community.
I never said it was a bad thing... where did you get that idea? You shouldn't be assuming I implied that at all. I just told him to not expect him...
It seems like my animation imported fine as BlendShapes after modifying the mesh with the point cache (mdd) in Blender and then importing into Unity.
Is MegaFiers really the only way to get mdd vertex animation support in Unity? Unreal did this long ago, and Unity received feedback on this...
As I suspected. No, he won't post code, because he came here and then put it on the market. It appears to me that he used the slices technique...