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Thanks for pointing me to the repository! The following line was missing: protected override void OnStartRunning() {...
hi, iam trying to revive an old project, which i tried to migrate to ecs 0.51, but half way into the process i stopped so i really dont know...
The yearly post for this! @joelv What is the current state on this? :)
Thanks for your answer, i upgraded to 2021.3.4f1 and i still have the same error. EDIT: i looked around it and the error message just points to a...
Hi, i upgraded from version 0.13 or something, this to the newest 0.51. I got alot of errors, but the error messages were pretty helpful to fix...
Hi, below is my current animator. The flow is like this: 1. MovementBlendTree 2: Press LeftClick to go to LeftAttack (via Trigger) 3: __3a:...
I asked for something like this and this is what we came up with:...
So probl. around 2023 when i could expect this feature earliest? (no hate)
Is there an update to this? Still backlog @joelv ? Thanks for your answer :)
Yes, i know that this is not supported, i just wanted to know if it gets realistically implemented or not. The backlog at my company is a...
I tried this like 10 Months ago and it did not work (as expected!), but it was said that this will maybe be added to the hybridrenderer. Is this...
That was it! Thanks. I moved everything into OnStartrunning and now it works :)
NullReferenceException: Object reference not set to an instance of an object at Modules.Menues.MainMenuSceneSystem.Start () [0x00016] in...
I know that i can omit passing the Dependency to the Schedule() method, but to me it looks like it fails in the codgen, so i want to make...
I got this error again, slightly different: This time, still the same "start" system: TimeTravelCollectibleTransformSystem, but this time via a...
InvalidOperationException: The system Modules.Core.Systems.SimulationGroup.TimeTravelCollectibleTransformSystem reads...
Hi, I have two volumes and a Script which lerps from 1 volume to the other. Basically: Volume1.weight = 1 - lerpValue; Volume2.weight =...
I changed every single value possible and nothing really changed anything. I changed the weight, the priority.. even deleted the game object....
Updated to entities 0.17.0 preview 42 and i get this error:...
Bump again. I have the "same" problem as described here: https://forum.unity.com/threads/where-are-volumes-actually-defined.1121488/