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Hello, no updates planned for these 2017 versions, I'm sorry. If you only need to know if the asset still works in there as is, I could try to...
bump!
Hi, no updates planned ATM, I'm sorry.
Hello, version 1.2.0 has been released! I updated the first post with release notes, take a look at description in the asset page too, for readme...
Hello, I'm about to release the update for my asset very soon. I post here some details about this update. New cool things have been added to...
Hello, quite a lot of time has passed since my last update and I'm sorry for that. I'm here to post my progress on the main feature I'm working on...
Hello, I haven't tested that stuff on Android so I don't actually know if it works, I'm sorry. This asset is actually meant to be run on PC only,...
Haha :) Next update will probably be a patch, I want to prepare the code for future stuff. Cheers
Found a minor bug that makes all the gun reload even if not equipped - both equipped gun and inventory gun get reloaded. In that case the event...
Hi, version 1.1.0 has been released! I updated the first post with release notes, take a look at description in the asset page too, for readme...
A quick video that shows the wheel I reinvented... [MEDIA]
So, I'm about to release the version 1.1.0 of this asset. As I mentioned in the technical documentation, I adhere to the following rule, if the...
I struggled a bit for implementing crouch and climb in the first person controller script of Unity Standard Assets, but this stuff seems to work...
Hi, I'm working on the player controller to add a couple of things - crouch and ladder climb. Next, I'll add enhancements to the event system and...
Hi, input manager is almost done. Now, the game lets you bind the 'physical' keys to specific actions at runtime. I'm actually working on menu UI...
Hi Igor, thank you for this stuff, part 9 is one of the best Unity/C# video I've ever seen. I still have to take a look to the other parts....
Yeah that's a good news! Anyway take a look here, I made a simple input manager which allows you to bind 'physical' keys to specific actions and...
Whoops! I don't see any way to move thread so I guess the only way is to create a new on in the 'General - Asset and Asset Store' section - or...
Hi, I saw that there are some nice custom input manager around the web, but I decided to write my own version from scratch, to fit my needs. You...
Hi, the new save/load code is done. I was about to make some heavy modifications but I finally got to tidy up the current code. I'm currently...