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sorry my fault. used the wrong trigger.... it should be trigger over time...case closed
unity version: 2021.3.6f1 sometimes it works but not always...I'm a bit confused. I've included both in the attached. without facing camera:...
I've purchased this asset (mtree) a couple months ago and now I'm trying to use it in Unity 2019.3.xxx, the URP version is 7.3.1. Is it possible...
Got it I will find another one, actually I've got another one already and I just want to give your plugin a try because I don't want to have too...
thanks for the reply. I've already guessed that finishTransaction calls has to be made automatically. that leads to my 2nd question and probably...
One quick question, how to finish a transaction in IAP? From the included demo example cs, I pretty much sure that it's handled automatically but...
Well, I managed to figure it out how to detect faces in portrait mode. You just need to rotate the Color32[] 90 degrees, detect the faces, draw...
Just recently bought Dlib face landmark detector, great work! And currently I only have one problem. In iOS, using webcamtexturesample, it works...
And just to clarify, I just purchased it recently, and maybe there's something I don't know. What I'm trying to do is using mapity in my app...
Please send me a copy. I can test on iOS devices.
Still doesn't work, now it stuck when I click "Build Map" button. And there is no error message in the console. You can generate the data file...
Ok, I've found the problem and possible temp solution. It turns out that mapity can only load offline map files if the nodes in that file are on...
One more question, here is how we can reproduce it. We are using overpass to produce offline maps. It works with this but when we take it to the...
Thanks, I ended up adding those offline map file manually thru xcode. It worked but I'm trusting you guys can fix it in no time.
Hi guys, I've recently purchased mapity and have been using it ever since. Now I've almost ready to test it on an iPhone and I found this...
It's not a bug, I forgot to set Pos Z for each item.
Guys, I'm pretty sure it's a bug. It only happens when the canvas uses world space. It works fine in default settings if world space has not been...