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Fixed it right up there. Please try.
Note that script name must remain the same: PrefabStageCanvasSize.cs
Try this version. Now resizer component can be saved in prefab. If you change any value, prefab becomes dirty, so you just need to click Save as...
With some code modifications. Do you need to keep different settings per prefab or to store global settings (to edit next prefab using values set...
Try this experimental script that I've just implemented to get rid of annoying Hash changes. It watches for assets being saved and restores...
Bumped into the problem with canvas size tied to game view size when I was editing UI prefabs in Unity 2019.2. Tried several ways to change canvas...
Here they say that you must duplicate your assets per variant :D...