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Guys I am actually trying to solve this problem as well. We have for example internal company scoped registry where some of the packages are...
I was just about to ask how to move assets from Personal to the Organization and found this. I mean really? Unity this is such a huge issue and no...
2019.4.12f1 and working with URP pipeline.
Yep I just basically build the AssetViewer example.
Hi, finally the 2.0 is here but it completely stopped working for me. No model loads any kind of textures it is always white and there is no...
Ok I updated to the latest 1.23 version as I previously missed I am not on the latest version. And it seems to be working and there is no longer...
Hi, when I have a prefragmented rigid with Mesh Root object type and set it to Inactive it still pushes the fragments among themselves after...
Is this supposed to work on 2020.1? Since 2020.1 the Shader Animator doesn't work at all from my own models, it just stands in the T-Pose all the...
Hi Kirill thanks for the fast response. Yep it is connected to network, I did what you suggested but still doesn't work. Just a guess though can...
Hi I just bought the asset and it doesn't work at all. All I get is a message on the device "Can't start sender. Please connect AR device to...
Thanks I solved it by removing one of my packages, very specific scenario where I am developing a package inside an Unity assets folder where this...
Thanks, works now the problem was I used path starting with PackageCache instead of Packages :oops:
Just updated to 2019.4 LTS and now getting spammed with these. Did you already fix it?
So even with the stripped version number it doesn't load at all. What is the correct way of loading assets inside packages? Someone mentioned...
If I use AssetDatabase.LoadAssetAtPath inside packages it will return null. Is there a specific way on handling asset loading inside packages?...
Thanks, looking forward to it, at the moment I went with grabbing the compute buffer with GPUInstancerAPI.GetTransformDataBuffer and just feeding...
Hi, are you planning on implementing Native Collections API? At the moment most of our scene/geometry is created/updated within JOBs using Native...
Hi just a question that was probably asked and I overlook it. Is it possible to implement gaze tracking as well?
Yep I just simply removed the manifest file and setuped the packages from scratch and it worked. I guess this is just a problem if you migrate...
Sorry to burst the bubble but turning on "show preview packages" doesn't help at all in 2019.3 it simply doesn't show most of the preview packages...