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I removed the additional cameras, and simply set my UI canvas to render in screenspace - overlay. Lazy, but it works for now.
Oh dear. I was setting things up to use cinemachine to blend between different views in the scene. You'd think you'd want to be able to apply the...
Thanks very much.
I had my project working well rendering depth-of-field with a physical camera. Originally I had just pasted a canvas layer over the camera for UI...
Thanks for your response. Could you please tell me where I could find that? I looked through all of the objects in the HDRPDefaultResources...
I never figured this out, but I found I could make the problems go away by instead opting for real-time reflections. (I have since added some...
I am trying to use the HDRP render pipeline. It seems to work okay, but I have a couple of questions about the reflect probes and reflect maps:...
Thank you very much Tomas. That worked instantly. And to think I farted around with this for hours.... Thanks again for your help. It's most...
I want to be able to add clear coats to some materials. From what I've read, I should be able to create an HDRP Lit shader, then add a block node...